Nintendo 3DS and Sony PlayStation Vita Poised to "Make Some Noise" in Gaming This Year
Nintendo 3DS and Sony PlayStation Vita Poised to "Make Some Noise" in Gaming This Year
  • Korea IT Times
  • 승인 2012.01.18 09:46
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International Data Corporation (IDC) announced the results of a new mobile and portable video game market forecast. Although smartphone and media tablet gaming platforms are poised to take some share from dedicated handhelds like Nintendo's DSi and 3DS and Sony's PlayStation Portable (PSP) and Vita over the next several years, IDC's gaming analyst finds that the game is far from over for dedicated handhelds.

"Especially given the 3DS price drop in mid-2011 and in light of respectable initial demand for Vita in Japan this past December, it appears that 2012 is shaping up to be a rebound year for dedicated handhelds," says Lewis Ward, IDC's research manager for gaming. "It's absolutely true that a mind-boggling number of games have been downloaded to iOS- and Android-powered devices in the past year, but only a fraction of those games were paid for and most of those were of the $1 to $3 variety."

As a result, revenue dynamics aren't as nearly slanted against dedicated handhelds as game download growth curves suggest. Much of the rebound in the dedicated handheld space in 2012 and 2013 will be driven by premium-priced hardware and software sales associated with 3DS and Vita.

"An interesting piece of this story is what's happening demographically," adds Ward. "The penetration rate of paying gamers is much higher in the child and teen segment for dedicated handhelds than it is for cell phone or media tablet gamers. As long as dedicated handheld OEMs and physical format portable game developers/publishers can hold serve in the demographic niches where they currently have a substantial advantage, I expect their revenue opportunities moving forward to remain substantial."

In aggregate, IDC forecasts that worldwide dedicated handheld, cell phone, media tablet video game software revenue will rise from $14.7 billion in 2012 to a little over $20 billion in 2015. The revenue split between dedicated handhelds and phones/tablets is forecast to move in the direction of phones/tablets by less than 4% in this period.

"Mobile and portable gaming is clearly a positive industry growth area," Ward says. "Since weak macroeconomic conditions are likely to prevail in many key advanced industrial nations over the next few years, much of this growth will likely occur in BRIC nations and a handful of other emerging economies, and be more casual/social cell phone gaming oriented."

The IDC study, Worldwide Dedicated Handheld, Mobile Phone, and Media Tablet Gaming 2011–2015 Forecast (IDC #231685), forecasts demand for dedicated handheld gaming platforms (i.e., Nintendo's DS/DSi/3DS line and Sony's PSP and Vita), smartphone and feature phone gaming, and media tablet gaming through 2015. It leverages survey data to distinguish paying customer bases among these mobile/portable gaming platforms from demographic and genre preference perspectives. Global sales of hardware and software (physical as well as digital games), and installed bases, are aggregated from four regions: North America, Western Europe, Japan, and the rest of the world.

Source: IDC


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