Allm Launches a Real-Time Turn Based Mobile PvP Game, 'Capsulemon Fight', in 137 Countries on November 9th
Allm Launches a Real-Time Turn Based Mobile PvP Game, 'Capsulemon Fight', in 137 Countries on November 9th
  • Roberta Chan
  • 승인 2018.11.10 01:40
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Emphasizes the brain battle like chess, and offers a different kind of fun with a new way of turn-based strategy

SEOUL -- Allm announced that it has officially launched a real-time turn based mobile PvP game 'Capsulemon Fight' in 137 countries on November 9th, for iOS and Android, according to PRNewswire on November 9.

Allm Launches a Real-Time Turn Based Mobile PvP Game, ‘Capsulemon Fight’, in 137 Countries on November 8th
Allm Launches a Real-Time Turn Based Mobile PvP Game, ‘Capsulemon Fight’, in 137 Countries on November 8th

Capsulemon Fight is the first mobile game by Allm, which is a developer famous with 'Kritika' and 'Lunia Z'. It is a real-time one-on-one PvP game like 'Clash Royale' and 'Hearthstone'.

The game emphasizes brain battles like chess. Users can choose their summoners, skills, and monsters to construct their own 'deck', and apply a myriad of strategies and tactics based on combinations.

What's more, users can feel the fun of puzzles, action, and strategy at the same time through the control method that can be easily performed with one hand and effects focused on the action.

Kim Young-guk, Director of the Development said: "Capsulemon Fight is a game that you can enjoy a brain battle like chess in a completely different new way. I hope you will experience a different kind of fun of turn-based strategic game through various strategies that can be made in accordance with combinations."

[Game Information]

Title: Capsulemon Fight
Device: Android, iOS
Genre: Turn-based action PvP

[Links]

Official Facebook of Capsulemon Fight: https://www.facebook.com/capsulemonFight
Official YouTube of Capsulemon Fight: https://www.youtube.com/channel/UC25sYevPWMaHVHDtw79szVw

[About Allm]

Allm is a professional game developer established in 2000 and succeeded in domestic and overseas service of <Record of Lunia War> in 2006 under the goal of making games that are worth the 'fun' based on intuitive thinking (fun) and analytical thinking (wise). After that, Allm services <Kritika Online> and releases <Heir of Light>, <Kritika: The White Knights> by Funflow, Allm's subsidiary mobile game develop company. These games prove our significant development capability in game industry.


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